3 thoughts on “Is the e -sports industry recommended now?”
Robin
The development prospects are very good, and the crowd is wide. The collective name for e -sports majors, that is, e -sports and management, and art and technology majors. In 2017, Nanjing Media Institute (formerly China Communication University of China) established the first undergraduate e -sports college in China, setting up art and technology (e -sports game planning and design) and broadcasting and hosting art (e -sports commentary. ) It is the world’s first college specializing in e -sports brand design, e -sports competition commentary, competition operations, and team management undergraduate higher education. Development: In 2017, the Communication University of China opened the majors of e -sports, namely art and technology (digital entertainment direction). Art and technology (digital entertainment direction) (“Digital Entertainment) (” Digital Entertainment “) mainly cultivate game planning and e -sports operations and program producers. Compared with traditional online game planning, e -sports planning includes not only online game plots, world views, but also large offline event planning. This and digital media art (game design art direction) (“game design art direction) (” entertainment “), digital media technology (game design technology direction) (” game design technology) (referred to as “tourism technology”) The appreciation and understanding of game planning will become the main trunk of the curriculum. In 2017, Nanjing Media Institute (formerly China Communication University of China) established the first undergraduate e -sports college in China, setting up art and technology (e -sports game planning and design) and broadcasting and hosting art (e -sports commentary. ) It is the world’s first college specializing in e -sports brand design, e -sports competition commentary, competition operations, and team management undergraduate higher education. The Nanjing School of Media Institute of E -sports is based on the purpose of “education leadership and green development”.
The e -sports industry is still good. After graduating from e -sports, you can do e -sports technology. Such industries include professional players, data analysts, coaches, etc. It is mainly based on playing games, engaging in professional competitions, can also become game anchors, game coaches, etc. At present, various types of games have emerged, and various types of competitions are endless, but playing games can reach professional standards. Need talents in related majors. As a competitive movement, the referee e -sports will naturally offer related competitions, and the competition needs to be host. There are many students in the market, but they are popular in the direction of their hosting. , Need a lot of game knowledge to make the foundation, it is best to play games, so that it will be more professional and handy when hosting the game, so it is also a good choice to make a referee after graduating from e -sports. The direction of event activities includes organizational events, operating and management of events, etc., mainly cooperating with some game companies to hold related competitions, such as the LOL professional competition we are familiar with, DOTA competition, king glory professional competition, etc. Invite game talents from all over the country to participate in related competitions. The direction of making videos includes the production of game videos, the planning and director of the program, etc., mainly using the knowledge learned to make related knowledge to make the game video editing, and publish it through the relevant platform to obtain high playback volume. Communicate various games; you can also play some live broadcast platforms for game competitions, to direct program directors, plan game types, and so on.
Today, e -sports has been listed as a formal sports. It is generally believed that it can be called professional e -sports players with e -sports clubs. It is understood that the number of people in the country at present is about a thousand people. There are two main sources of their income. One is the fixed salary of the club monthly: the other is the bonus of the game. The total monthly income of ordinary players is between 20,000 and 30,000 yuan. Some players and live broadcast contracts are used as the source of income. The annual income is as high as six digits or even seven digits. Since e -sports is a new type of industry, there is a large gap in e -sports talents. With the subdivision of the e -sports industry positions, the requirements for practitioners have become higher and higher. At present, the posts of the e -sports industry are: e -sports athletes, coaches, data and tactical analysts, referees, and professional managers. The e -sports industry is a new industry opened by many schools. The employment direction involves a wide range of employment directions. E -sports referees, players, anchors, propaganda, etc. can be used as the job direction. The e -sports industry is in the early stages of development, but the development potential is huge, and the rapid development requires enough support for talents. Then the development prospects of the e -sports industry are broad. If you find a good school in the e -sports industry, you can learn practical skills and have the knowledge of e -sports. The future development space is very good.
The development prospects are very good, and the crowd is wide.
The collective name for e -sports majors, that is, e -sports and management, and art and technology majors.
In 2017, Nanjing Media Institute (formerly China Communication University of China) established the first undergraduate e -sports college in China, setting up art and technology (e -sports game planning and design) and broadcasting and hosting art (e -sports commentary. ) It is the world’s first college specializing in e -sports brand design, e -sports competition commentary, competition operations, and team management undergraduate higher education.
Development:
In 2017, the Communication University of China opened the majors of e -sports, namely art and technology (digital entertainment direction). Art and technology (digital entertainment direction) (“Digital Entertainment) (” Digital Entertainment “) mainly cultivate game planning and e -sports operations and program producers. Compared with traditional online game planning, e -sports planning includes not only online game plots, world views, but also large offline event planning.
This and digital media art (game design art direction) (“game design art direction) (” entertainment “), digital media technology (game design technology direction) (” game design technology) (referred to as “tourism technology”) The appreciation and understanding of game planning will become the main trunk of the curriculum.
In 2017, Nanjing Media Institute (formerly China Communication University of China) established the first undergraduate e -sports college in China, setting up art and technology (e -sports game planning and design) and broadcasting and hosting art (e -sports commentary. ) It is the world’s first college specializing in e -sports brand design, e -sports competition commentary, competition operations, and team management undergraduate higher education. The Nanjing School of Media Institute of E -sports is based on the purpose of “education leadership and green development”.
The e -sports industry is still good. After graduating from e -sports, you can do e -sports technology. Such industries include professional players, data analysts, coaches, etc. It is mainly based on playing games, engaging in professional competitions, can also become game anchors, game coaches, etc. At present, various types of games have emerged, and various types of competitions are endless, but playing games can reach professional standards. Need talents in related majors. As a competitive movement, the referee e -sports will naturally offer related competitions, and the competition needs to be host. There are many students in the market, but they are popular in the direction of their hosting. , Need a lot of game knowledge to make the foundation, it is best to play games, so that it will be more professional and handy when hosting the game, so it is also a good choice to make a referee after graduating from e -sports. The direction of event activities includes organizational events, operating and management of events, etc., mainly cooperating with some game companies to hold related competitions, such as the LOL professional competition we are familiar with, DOTA competition, king glory professional competition, etc. Invite game talents from all over the country to participate in related competitions. The direction of making videos includes the production of game videos, the planning and director of the program, etc., mainly using the knowledge learned to make related knowledge to make the game video editing, and publish it through the relevant platform to obtain high playback volume. Communicate various games; you can also play some live broadcast platforms for game competitions, to direct program directors, plan game types, and so on.
Today, e -sports has been listed as a formal sports. It is generally believed that it can be called professional e -sports players with e -sports clubs. It is understood that the number of people in the country at present is about a thousand people. There are two main sources of their income. One is the fixed salary of the club monthly: the other is the bonus of the game. The total monthly income of ordinary players is between 20,000 and 30,000 yuan. Some players and live broadcast contracts are used as the source of income. The annual income is as high as six digits or even seven digits.
Since e -sports is a new type of industry, there is a large gap in e -sports talents. With the subdivision of the e -sports industry positions, the requirements for practitioners have become higher and higher. At present, the posts of the e -sports industry are: e -sports athletes, coaches, data and tactical analysts, referees, and professional managers.
The e -sports industry is a new industry opened by many schools. The employment direction involves a wide range of employment directions. E -sports referees, players, anchors, propaganda, etc. can be used as the job direction. The e -sports industry is in the early stages of development, but the development potential is huge, and the rapid development requires enough support for talents. Then the development prospects of the e -sports industry are broad. If you find a good school in the e -sports industry, you can learn practical skills and have the knowledge of e -sports. The future development space is very good.